Award Badges

Award Badges

SCHOOX

SCHOOX

SCHOOX

Increased team engagement through gamified badge system adopted by enterprise clients

Administrators could award badges on mobile but couldn’t create them, leading to a fragmented experience that limited recognition workflows and created confusion.



ROLE

ROLE

ROLE

Product Designer (Mobile)

YEAR

YEAR

YEAR

2024

DURATION

DURATION

DURATION

~6-8 weeks

TEAM

TEAM

TEAM

Product Designer
Product Manager
Engineers
Design Systems
User Research



DELIVERABLES

DELIVERABLES

DELIVERABLES

Mobile UX flows
Interaction design
High-fidelity UI
Handoff



The badge experience on mobile was incomplete and confusing due to missing creation functionality.

Administrators could award badges but had no ability to create them on mobile. This created friction in workflows and forced users to switch devices, breaking the experience.

"I can give a badge, but I don’t know where it comes from."

"I can give a badge, but I don’t know where it comes from."

This gap created a mismatch between expectation and capability, reducing the effectiveness of the feature.

Mobile experience lacked a complete badge workflow

Activities & Outputs
Context

User feedback | Workflow analysis | Stakeholder discussions

Focus on optimizing the awarding experience rather than forcing badge creation into mobile.

Initially, we explored supporting both badge creation and awarding on mobile. However, badge creation required complex configuration that wasn’t ideal for small screens.

"Not every feature belongs on mobile."

"Not every feature belongs on mobile."

Instead of overloading the experience, we made a strategic decision to prioritize awarding badges, the most frequent and time-sensitive action.

Exploration showed badge creation added complexity without improving core workflows

Activities & Outputs
Context

Flow mapping | Feature prioritization | Tradeoff alignment with product

Make awarding badges fast, intuitive, and frictionless on mobile.

With a clear focus on awarding, I redesigned the flow to minimize steps and reduce cognitive load. The goal was to enable quick recognition without unnecessary friction.

"Recognition should feel instant, not procedural."

"Recognition should feel instant, not procedural."

We simplified the selection process, improved clarity of actions, and ensured the flow could be completed quickly.

Streamlined awarding flow reduced steps and improved clarity

Activities & Outputs
Context

Interaction design | Flow simplification | Usability refinement

Deliver a focused and efficient mobile experience centered on recognition.

The final design emphasized speed and clarity, allowing administrators to award badges quickly while maintaining consistency with the broader platform.

"Focus creates better experiences than feature parity."

"Focus creates better experiences than feature parity."

By narrowing scope, we delivered a more effective and usable solution.

Final mobile awarding experience optimized for speed and usability

Activities & Outputs
Context

Interaction design | Flow simplification | Usability refinement

Conclusion

Current Project Status

Shipped as part of the Schoox mobile experience

Next Steps
  • Explore lightweight badge editing on mobile

  • Improve visibility of badge systems and progress

  • Integrate deeper gamification features

Lessons Learned

Trying to replicate full desktop functionality on mobile can hurt usability. Prioritizing core workflows leads to better outcomes.

What I'd Do Differently

I would validate earlier whether badge creation was truly needed on mobile through more user testing before exploring it as a solution.

“Our team members enjoy healthy competition, earning badges, and receiving recognition for training they’ve completed.”

Jonathan Sorber, Learning Development Manager at Sport Clips

“Our team members enjoy healthy competition, earning badges, and receiving recognition for training they’ve completed.”

Jonathan Sorber, Learning Development Manager at Sport Clips

UI Refresh

As I advanced in my design career, I realized my older designs didn’t reflect my current skills in visual hierarchy, typography, color, and spacing. To showcase my growth, I refined some key screens by:

  • Enhancing Visual Aesthetics - Improved typography, spacing, and color harmony.

  • Strengthening Usability - Clearer navigation, better CTAs, and improved readability.

  • Applying Design Best Practices - More consistent grids, refined corner radiuses, and a polished UI system.

These updates demonstrate how my design knowledge and Figma expertise have evolved, leading to cleaner, more effective interfaces.

PORTFOLIO

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