DriveMy

Designed a chauffeur service app enabling users to schedule and request rides seamlessly, with added features for a premium experience.

UX/UI Design | Mobile

Project Overview

Summary

Worked with a real client to design an app or website they needed help creating. My client wanted me to design a low fidelity prototype of an app for his company, DriveMy. It would be a chauffeur service app.

Role

UX Research | UX Design | UI Design

As a one man team and UX/UI designer I had to do all the steps in the design sprint. I had to conduct user research, competitor analysis, create sketches, storyboards, journey maps, and design the low fidelity prototype.

Problem

My project helps solve the problem of drinking and driving, and of not having a chauffeur, because it gives you the possibility to hire someone to drive you around in your car.

Solution

I solved the problems by designing a low fidelity prototype that prevented the worries a potential user would have using a chauffeur service. Specifically, the ability to request a pick up, schedule a pick up, and see a driver's information.

Audience

Key Psychographics

Values

  • Expect a high quality service with short waiting times

Want

  • Fast & reliable transport

Social class

  • Middle class, upper class

Age

  • Of legal age to drink

Geographic

Density

  • Urban/rural

Other

  • Have a license

  • Have a car

Date

August 2021

Process

Discovery & Research

User Personas

Dennis Segura

30 years old | Customer Service Director

Motivations

  • Worried that chauffeur is not responsible

  • Worried that chauffeur will steal his car

  • Worried that that chauffeur won't listen to how he wants to be driven

  • Worried that chauffeur is overall not a good/experienced driver

Goals

  • See reviews people have given the driver

  • See the drivers biography

  • See the drivers rating

  • See how many people has the chauffeur driven

Frustrations

  • Doesn't know of any chauffeur apps

  • The chauffeurs he has used before come from a company he has to call, but he knows nothing about the driver being sent

Information Architecture

User Flows

Wireframe Sketches

Digital Wireframes

Brand Development

Color Palette

Accent

Background

Typography

  • Montserrat - Bold - 30px

  • Montserrat - Bold - 26px

  • Montserrat - Regular - 15px

Prototype

Usability Testing

Iterations

Menu

Before

As I advanced in my design career, I realized my older designs didn’t reflect my current skills in visual hierarchy, typography, color, and spacing. To showcase my growth, I refined some key screens by:

Enhancing Visual Aesthetics – Improved typography, spacing, and color harmony.
Strengthening Usability – Clearer navigation, better CTAs, and improved readability.
Applying Design Best Practices – More consistent grids, refined corner radiuses, and a polished UI system.

These updates demonstrate how my design knowledge and Figma expertise have evolved, leading to cleaner, more effective interfaces.

Before

After

Revised Prototype


UI Refresh

After

Final Thoughts 

Successes

What makes this product great is that it was feedback-driven. I tested it multiple times with users, I did interviews, usability tests, surveys, and asked for general feedback on it. It has been built to suit the needs of both the users and my client. My product solution has been based on data not theory and assumptions.

Learning Opportunities

I learned how to integrate my clients feedback into the app’s iterations to be able to achieve his vision while maintaining proper design standards and accessibility.

Thank you for reading!

Looking forward to solving problems with you.